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Welcome to 
Olympus

The State of
the World

Game
Mechanics

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Attributes 
& Skills

Actions &
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Equipment

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The Gun Shop
Everything here was submitted by Joe Van Ginkel, who knows a lot more about guns than I do.  I hope you find the information helpful for your game.  (Note:  I had to modify Joe's tables for D6 Legend...I'll update them if Joe wants to make more accurate changes-Mike)

Damage by Caliber:
 
Pistols  
Caliber
Damage
.38 Special
5Dx2
9mm
5Dx3
.40 Smith & Wesson
6Dx3
.357 Magnum
6Dx3 + 1 pt
.45 ACP
5Dx4
10mm
5Dx5
.44 Magnum
6Dx4
.50 AE
6Dx4 + 3 pts

 
Rifles  
Caliber
Damage
5.56mm
6Dx3
7.62mm
7Dx3
.30/06
8Dx3

 
Shotgun  
Caliber
Damage
12-guage
5Dx4 (shot)/6Dx4 (slug)

 
Weapon
Caliber
Ammo
ROF
Conceal
Notes
S&W M10 .38 Sp. 6 3 Easy Revolver
Colt Detective Special .38 Sp. 6 3 Very Easy Revolver
Beretta m92 9mm 15+1 3 Easy Autoloader
Glock 17 9mm 17+1 3 Very Easy Autoloader
Browning Hi-Power .40 S&W 13+1 3 Easy Autoloader, 1
Colt M1911A1 .45 ACP 7+1 3 Easy Autoloader
Sig Sauer P220 .45 ACP 7+1 3 Easy Autoloader
H&K USP .45 ACP 10+1 3 Easy Autoloader
Colt King Cobra .357 Magnum 6 3 Easy Revolver
Colt Delta Elite 10mm 8+1 3 Easy Autoloader
Magnum Research Desert Eagle .357 Magnum 10+1 2 Moderate Autoloader, 2
Magnum Research Desert Eagle .44 Magnum 9+1 2 Moderate Autoloader, 2,3,4
Magnum Research Desert Eagle .50 AE 8+1 2 Moderate Autoloader, 2,3
S&W M29 .44 Magnum 6 2 Difficult Revolver, 3
Thompson M1928 SMG .45 ACP 20/50 3/2 Difficult Submachine gun
H&K MP5 SMG 9mm 30 3/2 Modertate Submachine gun
H&K MP5K SMG 9mm 30 3/2 Easy Submachine gun
IMI Uzi SMG 9mm 32 3/2 Easy Submachine gun
IMI Mini-Uzi 9mm 20 3/2 Very Easy Submachine gun
Ingram MAC-10 SMG .45 ACP 20 3/2 Easy Submachine gun
U.S M-16 5.56mm 30 3/2 Difficult Assault Rifle
AK-47  7.62mm 30 3/2 Difficult Assault Rifle
Steyr AUG 5.56mm 30 3/2 Moderate Assault Rifle
Browning Automatic Rifle (BAR) .30/06 20 2 V. Difficult Lt Machine Gun, 5
M-60 Machine Gun 7.62 Belt-fed 2 V. Difficult Light Machine Gun
Benelli M1 Super 90 12 gauge 7 3 Difficult Shotgun, 6
Winchester 1300 Marine 12 gauge 7 2 Difficult Shotgun, 7

Notes:
1:The Browning High Power is Switch’s sidearm. 

2: The Desert Eagle is the weapon used by the Agents. I know, I know, but I had to include all three versions just because it’s such a cool-looking artillery piece. The .357 Magnum version is the original version. The .50 AE is the largest version and is included for those crazy enough to try to blast an Agent with only one gun. Comes with either a black oxide, nickel, chrome, 24k gold or gold titanium finish. The 24k gold is a personal favorite.

3: These weapons incur a -1 penalty to hit.

4: This, the .44 Magnum with a black oxide finish, is the particular model of Desert Eagle the Agents use. The .44 Magnum is also the most common version.

5: Are you MAD? You’re actually carrying a B.A.R. around in the Matrix? The Agents will eat you alive...heh, heh...that is, if you haven’t already cut the RIs they’re using to pieces with this. For outdated hardware, the B.A.R. is still choice firepower. The sheer size alone will send the cannon fodder SCREAMING in the other direction, and the downright nasty .30/06 ammo (a round usually relegated to sniper rifles these days) will give even Agents pause.

6: This is the shotgun the Soldier Mooks in the lobby gunfight scene use. Trinity steals one away for a brief time. It is a semi-automatic weapon as opposed to pump action.

7: This a pump-action weapon with a pistol-grip. I figured that if I had to take away one shot per turn, then I might as well do something nice in return.

Revolver: Takes  2 rounds to reload (if attempted in one round, this counts as 2 actions and a Dexterity check much be made not to drop the shells).

Autoloader: Takes 1 action to reload. Note I said action as opposed to turn here.

Submachine Gun: Fully automatic weapon using pistol ammo. Takes 1 action to reload.

Assault Rifle: Fully automatic weapon using rifle ammo. Takes 1 action to reload.

Light Machine Gun: You’d have to CRAZY to carry this around in the Matrix. But, then again... The B.A.R. uses magazines that 1 action to reload, but the M-60 is belt fed, and that takes 2D6 rounds (@1 turn) ( to load in a new belt when it runs out. (The belt runs out on a complication.)

Shotgun: shoot it, boy, right now...budum, budum, budum...ahem...excuse me. When used with buckshot, these provide +1D to hit. Requires 1 action per 2 shells to reload.

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